Merge testing onto main - #7
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fumes liquid
-Gauze now attempts to craft spool and sync with other gauzes -SingleBeamDrill now does self damage and damages whatever it hits -Recipe now takes both a Block and a Building -aspect pipe visuals updated -many more env tiles for the barrens have been added -ChannelVent block, drops fluids into the world past a certain % fullness
the humble !:
This WILL break previous saves -Adjust hasAll in LiquidUtil to use the stack values of the input liquid stack array -Added an alt fuel source to Aether/Aspect -Aspect Outlets changed to use Recipe Crafter -RecipeCrafter, the class I hope can acompany ModularCrafter in the quest to help with crafter logic
-Added a manual valve -channel vents now fully drain their contents -overflow ducts are priority input splitters, hehehe~ -I SPENT 3 HOURS ON VISUALS FOR A CONDUIT, I HOPE YALL ARE HAPPY -fixed aspect pipes not using a 1:10 conversion ratio
-Channel Directors are now diodes -Changed aspect channels so they can route backwards... yeah... -Valve controller has new sprites -Valve controllers now properly save config -Valve controllers have a bar to help show how much their threshold is met/isn't -Valve controllers have ui when clicked instead of being toggled -Have I mentioned valve controllers yet
-Channel Valves now draw as their enabled selves -Pipeboxes overhauled- now has a direction and can be inverted. Rotating pipeboxes switches their connection paths. -Valve controllers now more clearly display their threshold, and the "fullness" visual can overlap with the threshold visual, drawing as yellow -Channel Vents don't take carbolith for now -Node capacity doubled! -Channel directors given new visual -Distrib block sprites now in distrib block folder... phew -Proper visuals for most custom liquid blocks in plans
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